Join for free. The editor scans the core game data and uses it to populate graphs and string enumerations to help you decide on reasonable starting values, so that educated guesses are more convenient. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. Yes but that involves a bit of modding. Please do note that due to a lack of standardisation in. json. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. (0. 0. 9. Ships that require crew will be able to get traits, just not ones related to crew (maybe some new AI related ones instead) I also need to write up a clear and detailed description of how the system works for the FAQ. 8. Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. in the main menu, and by hitting esc in game. Ship Catalogue / Variant Editor (SCVE) Provides four out of campaign missions: a sorted list of all the ships in vanilla. for. variantid will cover things like hullmods, the number of flux vents, and the weapons in the slots. one that allows custom searches through editing a CSV file. If the ship is at low CR (somewhere less than 40%), then it decreases the ship's contribution. Hazard Mining Incorporated has the Locomotive and a (LP) version of it. In general, some of the "expansion" mods are great. Starfarer Ship and Data Editor, for Modders. This page details fighter mechanics and how to use them. It dictates the weapons, the amount of vents, capacitors and hullmods. List of moderators. 9. 0-alpha-5 - Hot fix a bug that will remove the weapon slot angle if it equal to 0 So, I present to you, Starfarer Hull Editor - it's a Windows based program written in C# that is (hopefully) quite intuitive and easy to use. The Category:Fighter page lists available fighters. « Last Edit: March 19, 2019,. Re: [0. Step 1, stick Ludd approved hammer barrage on front. a . Nothing too game-breaking in there. Find the line that starts with "Automated Ship" In that line, replace com. ago. Yup, did themed runs for this patch and "completed" a high tech run. 1. 95. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or. ship file and a ship_data. These ships were designed in a time when the solution to "the engines aren't powerful enough" wasn't "let's design a better engine," but rather "slap more engine on it. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. Find a damaged frig, go to system, then get sierra. Low Tech Expansion, Midline Expansion, etc. Malwarebytes seems to think that Deathfly's ship and weapon editor is a virus. Always had a soft spot for ED Shipyard. Balance may be a little off, so feedback is appreciated. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Yes this, You need 1-2-3 capital/SO Cruiser and a fleet of high tech frigates with wolf park perks. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. Each such factory has a pool of 4 ships to choose from, 1 for each size. But I put in a vanilla paragon. It'd annoy to many players. 5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't. Sunder is my favorite. In general, some of the "expansion" mods are great. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. Re: Trylobot's ship editor (2. csv while the less commonly edited information is in the . - look for "maxLogisticsHullmods":2, - change to whatever value you want. 12 flux/damage) small weapon in the game. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. Out-weighing enemies means bringing bigger, stronger, harder ships. In other. 3. After using ship&weapon editor…Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. 12) This is stated as 'the process of finding the best solution among all feasible soltuions', but 'best' is clearly defined as minimizing a cost function (a function which takes a possible solution and returns how good the solution is numerically). Starsector is awesome! « Last Edit: May 11, 2023,. Fighters are generally the smallest ships and. Edit: Consider also the fuel cost. Tackywheat1 • Shields are for the weak • 4 yr. Ships will get hit, have high flux, pull back and then push forward again. . - open up the settings. ago. Starsector Ship Tier List. 4. "Instructions. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih. csv file or not, since you always have to add new data whenever you create a new ship, it should though save your data regardless of you having a . Colonies were added in version 0. 9. It is particularly helpful to have a GUI when setting coordinates for bounds, engines and hardpoints. Ordinance Points. made this mod compatible with mods that change the AI ships skill. It was then at commented and written by Ayomide. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile. About Medusa: I eventually dropped railguns from my loadout in favour of dual autocannons, simply because Medusa isn't going to be fighting at range anyway, and ended with seemingly pretty decent loadout. 100 fleet size, 99999999 battle size. Dev mode can be activated by editing settings. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. 0 - 2021-10-12. Now all I have to do is figure out why I can't get them to spawn in. 5. CARGO SHIP ANALYSIS: In 0. Starsector's modding scene is vivid and constantly active, but despite a wide breath of mods of wildly different impact, scope and complexity, rare are two mods you cannot use together. The destroyer and cruiser are crap so I recommend getting the carrier instead. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. 0-alpha-5 3. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or . 95. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. variant validator for modders which can catch things like using too much/too little OP, going over default. its cool =)Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 165672 [Thread-4] INFO com. Tiers. Mothballed ships don't. You can get the same amount of bays with two Colossus Mk. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. used the D version. Starsector version 0. I finished the entire Academia quest line and I'm only level 6. ago. Games. (0. Still neat, I give it one mule over hammerhead. You'll likely sufer losses against larger fleets where there is less of a numbers disparity between you and enemies. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. V0. Nexerelin does change the game significantly but it does also give you some flexibility in your starting fleet. Changelog 0. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Do note, however, that it will not fully activate it (e. The . If you swap your support fleet for 2 capital cargo vessels and 1 capital tanker that should cut out around 100 supplies of cost. Seeker - Unidentified Contact: closest I've found to starsector alien ships. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. 96a] Starship Legends 2. 9 RC2 Capital ship tier list, by thecheeseking9. Please do note that due to a lack of standardisation in. Choose your faction (or establish your own) and dominate the Sector!. Basic crew without EVA suits but with equipped survival belts. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. 10 Brawlers = 5 Atlas = 1 Astral = 50 DP as far as the formula is concerned). • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Yes there is 1 optimal fit which is not SO. Current WIP mod to bring the Expanse's free navy into starsector. My auxiliary ships usually outnumber the escort ships. Currently contains 2 capitals, 3 cruisers, 7 destroyers, and 8 frigates. csv. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. Damn. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. It is highly recommended to use the third party GUI Ship Editor tool to create a . 95 is finding a few of the new toys and figuring out how to build a single ship around them. png file to change skins, but there are no skins for the ships out there. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Then use those pieces to cut and paste until you have a ship. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. a sorted list of all the ships added by mods filtered on a per-mod basis. I use 20 for no specific reason. Best. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. 333. 95a. In this video, we'll show how to get them and how to use them. Continue Reading. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. PresidentMattDamon • 1 yr. - Added a Sindrian Diktat bounty, using the new Lion's Guard ships. The Wurgandel from ED shipyard, Cathedral from SWP, and something similar from pulse shipyard that looks like a tritech cathedral. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy) super-ships. any ideas why? I'm 99% sure that detection wasn't there before. I suggest using a good text editor like Sublime Text or Visual Studio Code. json of a given mod to make it compatible with the current version. 2: Look for the REDACTED ships' names. • Trylobot & Deathfly- creator of Ship Editor. A strong-willed but open pact between worlds that don't see a future for themselves among the other warring factions. EDIT: Opps, needs hot fix a bug 3. Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent gameOctober 3, 2022. Also, because they’re mostly low damage per shot energy weapons, the ships can sometimes struggle vs heavily armored enemies. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. One thing is, some blueprints are known by default, like venture, kite etc. Thanks. Put it in the mods folder and make sure it's tagged in Starsector's launcher. ago. Re: Trylobot's ship editor (2. jar file. Same order as well. Low Tech Expansion, Midline Expansion, etc. Ship/Variant: renders fighter wing sprites and available slots; Ship/Variant: prevents adding more wings than ship has capacity for; Variant: warns if adding more variant wings than variant has OPs for; Variant: added "goalVariant", "quality" to details (strings) editor; BUGFIXES. 1a] STARSECTOR Ship&Weapon Editor (3. variant) tried adding it to a mission and the game crashes at the loading screen. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. fs. 1a Fatal: JSONObject["id"] not found. Then just delete what you don't like from there. 2 Ion cannons for pressure & ion dmg. 0 Comments. 9. This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 0-pre-alpha-2 to v2. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. one that allows custom searches through editing a CSV file. Prometheus MK2: By far, the best ship for ramming fools. 6. In vanilla Starsector, the max deployment width at the start of combat is 240. 1u/day. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. Wait for a couple salvos from your needlers to ruin their flux, get in their face, activate your high energy focus, and watch them die. Starsector > Mods > Modding > Ship Editor; Poll Need some help Attachments 0 (0%) Return to this topic 1 (100%) Total Members Voted: 1. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsThe automated shipyard is a structure that can be discovered around a . Some of them are named based on the circumstance, for example I got two ships right after a massive blow to my fleet and named them recovery and helping hand. Im assuming you are flying 4 capital ships thst total 200 to 240 supplies and the rest comes from the support fleet. 95a] STARSECTOR Ship&Weapon Editor (3. Putting an AI core in charge of that ship multiplies the amount used by the ship. DontFearTheReapers • 5 yr. This is a work in progress, so if you are a competent modder please consider adding to this. Most of us can endure some little glitches and maybe a little incompatibility from the slightly out of date version. Re: [0. 2) Too Lazy/busy to do it. They say a picture is worth a thousand words, I'm not sure I agree with whoever they is, but have some pictures anyway! Spoiler. they are generated when you interact and salvage the entity, which is way, way after other loot is generated (as you said, at sector generation). 95. For the remaining ships I got a mid-sized tanker, 1 atlas cargo ship and 2 salvage rigs. 5) « Reply #465 on: January 12, 2013, 04:41:49 PM. this also means you can add the. 43. also i've done all of this on a mac. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. Code and decode almost everythings with a genomics approach. 95a] Some decent ship loadouts. II. Quest 1 id where you need a bar event. The documentation for mod_info. The main meta to get behind is that at the moment Ballistics are king even in modded (And especially with the UAF mod). 9a. . Step8: go there and use a distress signal while inside of the system. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. 5 - Extra flavor for ships, crew, and NPCs. log for more info. And I'm hurt that you'd somehow put the Lasher below a Wayfarer, which I feel is in like the bottom five of ships across all sizes. addMothballedShip(FleetMemberType. It is highly recommended to use the third party GUI Ship Editor. 95. Edit. Automated with data. There are several tutorials on the forums on how to set up your preferred IDE for Starsector modding: IntelliJ IDEA (or on the forums) NetBeans; VS Code The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. It used to be called Starfarer. - open up the settings. In general, it's too keyboard-oriented and there are a lot of areas where it slows things down; for example, you can't click on a. It's very useful. Later I use the Atlas in a vanilla game, because it offers the most cargo capacity for one fleet slot. Shame there isn't a mod that allows that. Do note, however, that it will not fully activate it (e. First - make sure you are only fighting one of the 2 fleets at a time. When you start a new campaign the player will be asked to provide a name for their commander and other starting options which will affect what ships and cargo they start the game with. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. ship files, corresponding entries in ship_data. The . Carriers will attempt to use their fighters and generally keep themselves out of the fighting. A lot of ship mods are also bundled with faction mods. You can then open up a ship with a program like MS Paint. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. Notepad is not recommended lol. 12) They are both flagship and AI fits sprinkled all over the place. Derelicts and even the blueprint for XIV variant can be found exploring the Persean Sector. Code and decode almost everythings with a genomics approach. It's only downside is the very short range (300). 1a] LowTech Armada Mod, the choice for serious players seeking advanced features and customization options. json of a given mod to make it compatible with the current version. Add a Comment. Easiest to reproduce is to install latest, and try to upgrade. Also not part of a faction that bloats the save file. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that… What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. As long as there are not too many fighters it runs at 20 fps+ at max deployment. Sometimes you can deploy the Nagato and like 10 Kites. D-mod ships can be incredibly maintenance efficient. Add a Comment. 95a] STARSECTOR Ship&Weapon Editor (3. Status Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game. The Brawler's still a ship without a role to play. variant files in respective folders with different names (batbarge. 60 DP is a lot compared to most capitals' 40 DP. IDK how the mods work in star sector, but logically it shouldn't matter because any changes Tahlan's mods made to the other factions will be undone if you simply remove their archive from the starsector mods folder. h4xxor • 4 yr. ship file is the one that will give the game the skeleton or basic structure of the ship. Blueprint packages are defined within special_items. 95a. 0. Open the file with a text editor. After that, it collapses, making it single-use. 95a. - The ship will launch cryoflares if a nearby enemy missile is detected during overload. Vigozann • 2 yr. 95. 0. It is intended to. (or just download the ship editor, it does most of the tedious stuff for you). Ship/Variant Editors. Add a Comment. Biggest ain’t always the strongest, but I do know about some huge ass ships. Annual_Cod_5896 • 1 yr. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. only in certain cases). 0 « Last Edit: April 11, 2021, 05:36:59 AM. New Factions (these add new factions to the game): Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. Current WIP mod to bring the Expanse's free navy into starsector. Barebone compatibility update for 0. Other times I name them based on their job, my drams are all called names like long haul and my carriers are named around family members (or birth givers) like Gran-Pappy or Child Cannon. Calling the method again in this case may result in a valid split being found. St. Oh well. 0. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. So after 6 hours of trying to keep my colonies running smoothly and constantly defending them, I thought this would be a useful thing for others to know: a fleet identified as friendly (I believe. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. 95. png file to render a ship, so you can't change the skin of a ship in game. You can however instead put on an efficiency mod, which makes it probably one of the most efficient exploration ships and frankly quite brutal. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. 7. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Guide att Reddit Mod Organiser for StarSector Formerly known as Starsector Mod Manager Features: Mod installation from archives and existing mod folders. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. ship File OverviewA ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. 10. I need to heat my house and I like the massive brawls. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. Main Features. It is formatted in Starsector's somewhat loose JSON schema. Re: [0. Radiants are S tier, is S tier. Crew with equipped EVA suit and a weapon. This page is for modding and specifically modding carriers. Starsector has a very robust ship design system that allows you to make very. 1 is up, get it here ( mirror ). •. the Quacken: for the automated ship instalation center image. Aeyeoelle. Ship Catalogue / Variant Editor (SCVE) v1. TurklerRS • 1 min. edit: Fixed it, collisionradius was set to 0 o. Re: Trylobot's ship editor (2. You can add ships to nex starts manually if you edit the file, just add the ship variant (same as the ship variant file's name) to the list (look at the Hyperion start as a template) This way you can add any. fs. Unlike the bonus XP calculation, it is not affected by d-mods, nor by civilian status. You can also use save if the result is not good. Lasher is a personal favorite. Trying to play around with the Ship Editor, and every time I load my test ships data it closes anyone know the reason or cause? LoggedBusiness, Economics, and Finance. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. - 3/4 of the UAF ships have been remade into up-to-date artstyle - Some ships are de-commissioned to reduce overall 'bloat' of the mod, but further enhances the remaining assets. St. (0. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. Now add 2 cruisers Now add 2 destroyers for each cruiser. Author Topic: [0. impl. ago. 1a patch. (0. In This Article, All The Starsector Ships are categorized into Four Types Of Tier Lists: Tier S, Tier A, Tier B, and Tier C. 4. ini to disable. Crypto You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. If you have Nexerelin installed, want to start the game with a Ziggurat, and don't mind a bit of modding, the simplest way is to go into the folder: StarsectormodsNexerelindataconfigexerelinFactionConfig. 95a) Gacha S-Mods. 0. 3, you go to a new weird system and fight fleet, get sierra cruiser. For a full list of supported. New patch is the perfect time to drop in, welcome to the community. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. This is a amazing content mod for StarSector. ago. Logged. Brawler: C+/C-. Well, you can't*, the game uses a predefined ship. Point them at something and watch it disappear. Fury is D tier, Champion is C tier. Re: Trylobot's ship editor (2. I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap. Starsector is such a good game i have trouble enjoying other games. Thank you for answer. I added support for the more common patch notation where minor updates are given a character (v2. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. That's a massive difference. Combat. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. Re: [0. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended \t or \r. Barebone compatibility update for 0.